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People in the UK spend, on average, nearly 4 hours per day watching television, as factual and fictional stories unfold which help us learn about and assign meaning to the world around us.
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Developing a profitable game in today’s market is a challenging endeavour.
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Creativity is widely held to be the vestige of ‘true,’ non-automatable human intelligence.
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Making game levels optimally engaging for every player is a perennial challenge of game design.
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Burial spaces are situated within communities across England.  As well as providing a place for commemoration and burial, they also fulfil a range of other personal, environmental and social functions.
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Gamification for Better living in the cities by Influencing Tourist behaviour