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An unprecedented amount of data exists about our lives, environments and the people we share them with. By empowering large numbers of people to access and interpret this data, we can transform the way we understand and make decisions about key aspects of our lives and have a greater say in how we are treated by the government and other groups. 
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Developing a profitable game in today’s market is a challenging endeavour.
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People in the UK spend, on average, nearly 4 hours per day watching television, as factual and fictional stories unfold which help us learn about and assign meaning to the world around us.
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Creativity is widely held to be the vestige of ‘true,’ non-automatable human intelligence.
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Making game levels optimally engaging for every player is a perennial challenge of game design.
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Burial spaces are situated within communities across England.  As well as providing a place for commemoration and burial, they also fulfil a range of other personal, environmental and social functions.
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Gamification for Better living in the cities by Influencing Tourist behaviour