Review of DC Labs Summer School 2017

Our Summer Schools are important elements of our current research.  Students from institutions throughout the UK apply to join a summer project to work independently and in teams with the DC Labs researchers; developing side-projects in important areas of research that contribute to the depth and value of the larger DC Labs projects.

The benefit to the students is that they get to work in a professional and fun working environment, contribute to serious research with the potential of their work being written up in research papers and hopefully get inspired to pursue their own research degree in the future.  All this and a bursary too!

In July 2017 we welcomed seven fantastic students who joined us for a nine week period.  In that time they fully immersed themselves in Labs-life and became part of the team.  Here is a sample of their development:

A Stealth Game for visualising Artificial Intelligence

The DC Labs Summer School Scholarship holders for Decision Making AI for Games:

  • David Vaughan-Jackson, BSc Interactive Media, University of York
  • Jonathan Levinkind, 2nd year BSc Computer Science, University of York
  • Joseph Hesketh, MEng Engineering Mathematics, University of Bristol and taking up PhD with IGGI in September 2017

Within the 9 week Summer School this team created the beautiful Embrrr game.  This linked into the Larger AI for Games project by using an AI (Brrr) who pursues the delightful flame (Em) around the landscape.  Your task is to steer Em to safety.

Project Mapping Mixed-Initiative Creative Interfaces: How Can Humans and AI Collaborate in Creative Practice?

The DC Labs Summer School Scholarship holders working on the MICI project:

  • Angie Spoto, 2nd year, Doctorate in Fine Arts, University of Glasgow
  • Natalia Oleynik, 3rd year MSc Computer Science, University of Exeter

The goal of this project was to map the design space of how humans and AI can collaborate in a creative endeavour. Using standard taxonomies of creative practices (framing, ideating, selecting, assessing, modifying, ...), the team researched and collated existing MICI systems across domains (games, visual art, ...) and built a digital map showing the kinds of collaboration that have already been realised in which domains and which others, therefore remain underexplored.

Object Based Broadcasting Production

The team designed and produced an overview to illustrate this new method of broadcasting and its potential to deliver new forms of interactive storytelling. We are exploring the different types of interactivity and responsiveness that could be realised through this new technology. They developed initial insights into storytelling techniques for Object Based Broadcasting.

The DC Labs Summer School Scholarship holders for the OBB project:

  • Kieran Hepworth, 2nd year, BA(Hons) Multimedia Journalism, Manchester Metropolitan University
  • Edd Wilson-Stephens, MA Electronic and Computer Music, University of Leeds