Event
1 / 10 / 2018
Come and join us on the 1st October as part of the York Mediale and Continue for a showcase of our latest demos, prototypes and works in progress. 
Event
19 / 7 / 2018
A hackathon hosted by the York Castle Museum in partnership with the University of York and the University of Glasgow 
News item
BBC Research and Development, York Mediale and the Digital Creativity Labs are delighted to announce a collaborative opportunity for an artist to create personalised, interactive, adaptive video experience.
Event
11 / 1 / 2018
A DC Labs seminar series talk by Dr Andreas Lieberoth from the Interacting Minds Center (Aarhus, DK): When and why does gamification produce positive experiences but no behaviour change?
News item
We are delighted to announce that VikingVR has won an award for Excellence in Media Arts. The DC Labs VikingVR team celebrate their success at the annual York Culture Awards, hosted by Make it York.
News item
University of York researchers win £74,000 Historic England funding to support community led burial space research
News item
Our 2017 Summer School students working within the wider Object-Based Broadcasting project present their latest blog post on Hackastory.  September 2017.
News item
DC Labs will make a substantial investment in esports research as part of this world-first collaboration in esports between ESL and the University of York. 
Project
An unprecedented amount of data exists about our lives, environments and the people we share them with. By empowering large numbers of people to access and interpret this data, we can transform the way we understand and make decisions about key aspects of our lives and have a greater say in how we are treated by the government and other groups. 
Event
14 / 9 / 2017
The IGGI Centre for Intelligent Games and Game Intelligence conference is your annual game research download from 150+ PhD students and researchers at York, Goldsmiths and Essex Universities.
Person
Co-Investigator, Computer Science
Project
Making game levels optimally engaging for every player is a perennial challenge of game design.
Project
Creativity is widely held to be the vestige of ‘true,’ non-automatable human intelligence.
Project
Burial spaces are situated within communities across England.  As well as providing a place for commemoration and burial, they also fulfil a range of other personal, environmental and social functions.
Project
Developing a profitable game in today’s market is a challenging endeavour.
Project
People in the UK spend, on average, nearly 4 hours per day watching television, as factual and fictional stories unfold which help us learn about and assign meaning to the world around us.
Project
Gamification for Better living in the cities by Influencing Tourist behaviour
Person
Director, Theatre, Film and TV
Person
Researcher, Theatre, Film and TV